For our final card preview of Legendary®: World War Hulk we’ve reached back into past expansions and brought forward some of the strongest and deadliest keywords and cards that players have faced. As different Hulks rampage across planets and dimensions, only another Hulk can stop them! Cross-Dimensional Hulk Rampage debuted in Legendary®: Secret Wars Vol. 1.
- “Cross-Dimensional Hulk Rampage” means “Each player reveals one of their Hulk Heroes or a Hulk card in their Victory Pile or gains a Wound.”
- You can reveal any card that includes the word “Hulk” in its card name, Hero name, Villain Group name, or Tactics for Hulk Masterminds. This includes any Red Hulk, She-Hulk, Red She-Hulk, Skaar – Son of Hulk, Joe Fixit – Grey Hulk, Hulkling, Hulk Gang, Cosmic Hulk Robot, Hulkbuster, Enchain the Hulk Trap, and so on.
- You don’t need to know the whole history of Marvel comics to judge who counts as a Hulk – just rely on whether the card says Hulk in its name or not. There are only a few, very specific exceptions we have to make to stay true to the characters:
- “Nul, Breaker of Worlds” from Fear Itself and “Maestro” (core set) count as Hulks for this.
- Some Heroes in this set can transform into Hulks, like Bruce Banner and Amadeus Cho. A puny “Bruce Banner” card doesn’t say “Hulk” on it, so it can’t stop a Hulk Rampage. But revealing the transformed Bruce Banner card named “Savage Hulk Unleashed” works.
- When a Cross-Dimensional Hulk Rampage happens, you can choose to gain the Wound, even if you have a Hulk that you already played or could otherwise reveal. You might want the Wound if you have Wounded Fury cards.
- There are also Cross-Dimensional Void Rampages, etc.
Some alien monsters from the Planet Sakaar and beyond use the gruesome Feast keyword, which debuted in Legendary®: Paint the Town Red.
- “Feast” means “KO the top card of your deck.”
- Likewise, “Feast on each player” means “KO the top card of each player’s deck.”
- If a card from a previous set says “Feast”, it means “Fight: Feast.”
Enemies that can’t beat Hulks with raw strength often try to trap them instead. World War Hulk features an additional card type that debuted in the Legendary® X-Men set: Traps. Each Villain Group in this set has a Trap.
- When a Trap is played from the Villain Deck, it gives you a challenge to complete this turn to avoid the Trap. If you complete the challenge, put the Trap in your Victory Pile and get its VP.
- If you fail to complete the challenge, then at the end of the turn you must suffer the listed consequences! (after you draw your new hand)
- Traps don’t push forward Villains in the city.
We hope you enjoyed our previews of Legendary®: World War Hulk. Join us this Fall when we go from the biggest heroes to the smallest.
Legendary®: World War Hulk smashes into stores this June.