When compared side by side, Xenomorphs are better at fighting than humans. They are faster, usually bigger, and come standard with metal teeth and acid blood. The one constant that have allowed the Humans to stay competitive in a battle is their equipment. Vs System®: The Alien™ Battles introduces a new card type: Equipment.
Players can play Equipment during their Recruit Step by paying its cost and putting it onto a face-up character on their side. It doesn’t matter if the character is Main or Supporting, ready or exhausted.
The Equipment gives the character new powers and will stay with it until that character gets stunned or leaves play. At that point, the Equipment gets KO’d. A character can have only one Equipment at a time. If a new one is played on a character, any older Equipment on it gets KO’d.
If an Equipment has a Team Symbol, players may only play it if they have a face-up character of that team on their side. However, players can play it on ANY character on their side. Equipment works similarly to Plot Twists in this respect.
Well, not any character. Some characters have the Creature keyword which means they can’t have equipment. A Xenomorph running around with a Pulse Rifle seems like overkill.
We hope you enjoyed today’s preview. Tune in next time for a swarm welcome.
Vs System® 2PCG™: The Alien™ Battles releases this August. Contact your local gaming store to order your copy today.
3 Comments
This first Equipment card is very exciting. The power level of this card (+3 atk buff) is something that has been sorely lacking in the Plot Twists released so far.
If this is an indication that Equipment will be a slower paced, but more powerful than PTs in general then I think this new card category takes the game in a great direction.
Is this a stand alone VS game or just an expansion to be played in the VS system?
Each set of Vs System 2PCG can be played on it’s own straight from the box or can be mixed with the other sets.