The starting hand setup for Legendary® Encounters: A Firefly™ Deck Building Game is almost the same as the other Legendary Encounters games. Each player will begin with 13 cards in their starting deck.
Starting decks are made of seven Shiny cards. These give players one Recruit point each. There are also five Misbehave cards. Each one of these gives players an Attack point. Shiny and Misbehave cards are used to Recruit Characters, Scan spaces, and Fight Enemies.
The thirteenth card in the starting deck, called Talent, is a new card designed specifically for Legendary® Encounters: A Firefly™ Deck Building Game. Talents and Flaws (explained below) are special cards that are gained during the game. These cards represent the strengths and weaknesses of each crew member. Players can play a Talent card the same way they play a Character Card. Once played, that player follows the Talent text on their Avatar.
Each Talent ability draws a card immediately. Then, at some point during that players turn they may Activate the Talent to get a special ability. By Activating this ability the Talent card is then defeated and placed back onto the Talent card stack. If the Talent ability is not Activated the Talent card is placed into the player’s discard pile at the end of their turn.
Flaws work a little differently. At the start of the players action phase, if they have any Flaw cards in hand, they must play each of them one at a time. Also, if the player draws any a Flaw card during their Action Phase, they must play it immediately before they take any other actions.
When a Flaw card is played, the Flaw text on that player’s Avatar must be followed. A played Flaw card is placed back into the Flaw card stack.
Legendary® Encounters: A Firefly™ Deck Building Game releases August 10th. Contact your local gaming store to preorder your copy today.